﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace HurricanePackage
{
    /// <summary>
    /// UI窗体的行为接口
    /// </summary>
    public  interface IUiWnd
    {
        /// <summary>
        /// 获取游戏对象
        /// </summary>
        GameObject GetGameObj();
        /// <summary>
        /// 展示窗体
        /// </summary>
        void ShowWnd();
        /// <summary>
        /// 隐藏窗体
        /// </summary>
        void HideWnd();
        /// <summary>
        /// 重置窗体
        /// </summary>
        void ResetWnd();
        /// <summary>
        /// 摧毁窗体
        /// </summary>
        void DiscordWnd();

    }
}
